King open sources the Defold game engine

The full source code is now available on GitHub

Posted by Bret Hudson May 20, 2020

Category: Tools | Tags: defold, game-engine, open-source

King has opened sourced Defold, a cross-platform game engine and editor that can deploy to iOS, Android, HTML5, Windows, Mac, and Linux. Its source code is available on GitHub.

King, developer of Candy Crush Saga and upcoming Crash Bandicoot Mobile, released Defold as a free-to-use engine in March 2016, after using it internally for years. Its editor comes packed full of features, though developers can write extensions in C, C++, ObjectiveC, Java, and JavaScript, to optimize and extend the game engine for their specific needs. Over 30 games have been released by third-party developers using Defold, with highlights being featured on the Defold website's showcase.

Full ownership of the engine and its associated services have been transferred to the newly formed Defold Foundation, which will be headed by King's Sara Cederberg. The Defold website, build servers, user forum, and social media channels are now all operated by the foundation.

We are happy to announce that as of May 2020 Defold, the ultimate cross platform game engine, has been transferred to the Defold Foundation and made available as a free and source available project with a developer-friendly license! We [believe] this move will bring transparency to the development process and we invite our community members to get involved.

The license, derived from the Apache2.0 licence, is described as "developer-friendly." The license allows developers to modify Defold, distribute the changes, use it commercially without any license fees or royalties. Commercializing the Defold editor, regardless of modifications made, is prohibitied.

For more information about the transfer, see the Defold Foundation's announcement post. The full feature set and tutorials can be found on the Defold website.