Season 7 2020 - 2021

#93 / July 3, 2021 1 hour, 12 minutes
(Blue Bottle Games) Dan Fedor
Dan Fedor, the founder of Blue Bottle Games, joins Bret & Ian to talk about working with collaborators, memorization techniques, AI, GPT-3, picking and choosing systems in a game design, the long lost art of physical goodies in toys, and more.
#92 / October 17, 2020 1 hour, 10 minutes
(Nocturne) Mark Alexander
The GMC's very own friendly tyrant, Mark Alexander, also known as Nocturne, joined Bret & Ian to talk about patience in game communities, the YoYo House, game jams, interesting non-game projects created in GameMaker, photography, a ZX Spectrum-inspired game he's creating, the technology singularity, and of course, the GameMaker Community.
#91 / September 12, 2020 44 minutes
(LimboLane) Yugo Limbo & Day Lane
Yugo Limbo & Day Lane (LimboLane) join Bret & Ian to discuss their nod-and-shake adventure, Smile For Me, along with designing a minimal, yet expressive format for interacting with the game's world, the challenges it presented, and the considerations developers need to keep in mind when designing Kind Games.
#90 / August 29, 2020 1 hour, 8 minutes
(The Spriters Resource) Petie & Dazz
Petie and Dazz join us to discuss the evolution of The Spriters Resource over the past two decades. Topics include reverse-engineering, hidden secrets of game assets, sprite comics, the inevitability of all things becoming obsolete, the Great Database Delete, backups, and the strengths of working together with someone with different skills.
#89 / August 22, 2020 1 hour, 1 minutes
(AGOG Entertainment) Robert Hubert & Brian Howard
Robert Hubert and Brian Howard tell us all about their in-alpha title Brutal Grounds, a fast-paced competitive top-down shooter where the player battles using war-balls equipped with weapons and abilities. Topics include the difficulties in trying to make the game balanced for all players, how AIs and hacking influence the development process, and the overall experience they hope to provide to players.
#88 / August 15, 2020 50 minutes
(Tri-Heart Interactive) Simran Whitham
Tri-Heart Interactive's Simran Whitham joins Bret to talk about how a group of university students conceptualized The Otterman Empire at a Crazy Pedro's in Manchester, their journey becoming full-time game developers, running a tight-knit community, and, of course, memes.
#87 / August 8, 2020 59 minutes
(GMTK Jam 2020) Yotam Frid & Itamar Ernst; Leko; and Hannes Rahm
In the Season 7 premiere, Bret and Ian chat with the creators behind the top three highest rated games from the 2020 Game Maker's Toolkit Jam, which saw over 5,400 entries. Tune in to learn about the developers, their design process, and what they plan on doing next.

Season 6 2016 - 2018

#86 / October 6, 2018 2 hours, 9 minutes
(Droqen) Alexander Martin
Alexander Martin (Droqen) joins Ian and Bret in a discussion about game design, the MDA framework, building communities in games, creating unstructured play, and so much more.
#85 / August 25, 2018 1 hour, 18 minutes
Marlowe Dobbe
Marlowe Dobbe, game artist from Portland, shares what PIGSquad is all about, the benefits of game jams, freelancing, and about her role as artist for Dicey Dungeons.
#84 / August 11, 2018 2 hours, 23 minutes
Jerry Belich
Jerry Belich joins us as this weekend's guest to discuss accessibility in games, Nintendo Labo, the Switch, custom hardware, escape rooms, theme parks, and so much more!
#83 / August 4, 2018 1 hour, 23 minutes
Martin Jonasson
Martin Jonasson, also known as grapefrukt, joins Bret and Ian for an exciting broadcast to talk about recent release holedown, the No More Sweden game jam, post-release bug fixing, and the development process that went into making holedown the satisfying experience it became.
#82 / July 22, 2017 1 hour, 29 minutes
Martin Kvale
Martin Kvale joins Bret and Mike after a long indie(Radio); hiatus, to talk sound design, the importance of vibing with team members, GoNNER, Norway's game scene, languages, and more!
#81 / October 22, 2016 1 hour, 9 minutes
Ditto joins us from Sweden to talk about the road to success with his latest release GoNNER.
#80 / October 8, 2016 1 hour, 26 minutes
Henry Smith
Season VI of indie(Radio); begins with an interview a few decibels lower than Henry Smith's cooperative shouting game, Spaceteam, discussing the evolution of the game's design, the lack of cooperative games involving person-to-person communication, and Henry's goal to help fill that space with yet another fantastic mobile hit.

Season 5 2015 - 2016

#79 / June 11, 2016 1 hour, 29 minutes
Martin Kool
Jumping back to his early days with the Commodore 64, Martin Kool takes us down memory lane, introducing us to technologies we never knew existed that shaped him as a developer, ultimately leading to him working at Q42 and making all the great games he's pumped out so far.
#78 / May 28, 2016 1 hour, 41 minutes
Zak Strange
New graphics APIs, modular phones, game engines, and programming languages. Lots of change, and lots of opinions. Zak Strange has a lot of 'em, and he shares his love and frustrations in this episode of indie(Radio);.
#77 / April 23, 2016 1 hour, 54 minutes
(Game Jolt) David and Yaprak DeCarmine
In their first ever interview, David and Yaprak DeCarmine give light to the small group of people behind the scenes at Game Jolt, how they've avoided defeat multiple times, and what's in store (pun intended) for the future of Game Jolt.
#76 / April 9, 2016 1 hour, 47 minutes
William Stallwood
Bret chats with William Stallwood about the Philly indie games scene, the rollercoaster ride that is running a game studio, and opinions on Kickstarter and its lasting effects.
#75 / March 26, 2016 1 hour, 32 minutes
Lisa Brown
Lisa Brown reflects on the past year following her decision to go indie, and shares her enthusiasm for trying new technologies, the hidden stories within Imaginal, and what lies ahead in her career as an indie.
#74 / March 12, 2016 1 hour, 20 minutes
( Patrick Seibert
Patrick Seibert shares the origin story of, its intentions, where it's headed, and both the struggles that have been overcome and those that are still waiting.
#73 / February 27, 2016 1 hour, 29 minutes
(Chequered Ink) Andrew McCluskey and Dan Johnston
Andrew McCluskey and Dan Johnston of Chequered Ink join us to tell the tale of their quest to go indie together, reminisce on old Game Maker Community and YoYo Games Sandbox events, and find out what their plan is going forward into the rapidly changing waters known as indie game development.
#72 / February 13, 2016 1 hour, 30 minutes
William Chyr
William Chyr brings us into the world of Manifold Garden, explaining the origin of its physics, how feedback and player experiences have helped shape the game, and his desire for an even deeper understanding of this creative medium.
#71 / January 30, 2016 1 hour, 28 minutes
Sebastian Nigro
Sebastian Nigro takes us back to getting into game development through modding, shares what it's like working on an early access title, and findings of his regarding the Twitch community's effect on game development culture.
#70 / January 16, 2016 1 hour, 54 minutes
Zach Soares
Voxel artist Zach Soares shares his thoughts on working on a plethora of projects while keeping burnout at bay. Plans for his Patreon, the rest of the year, and upcoming releases are all discussed in this broadcast.
#69 / November 21, 2015 1 hour, 24 minutes
Casey Muratori
Handmade Hero creator Casey Muratori shares his issues with modern computer applications and operating systems, his hopes for the next generation of software developers, advice on how to maximize the time you have on this earth as an effective creator, and much, much more in just 90 minutes.
#68 / November 7, 2015 1 hour, 26 minutes
E McNeill
E McNeill gives us insight on the joys of working with VR, sharing his experiences developing Darknet and Tactera for Oculus, as well as his goals moving forward.
#67 / October 24, 2015 30 minutes
(IndieCade Special) Steve Swink and Gabe Telepak
In our first ever in-person interview, we have an open chat with Steve Swink and Gabe Telepak about IndieCade and game festivals, which quickly derails into a hilarious talk about pugs.
#66 / October 10, 2015 1 hour, 22 minutes
(Parabox Games) Rhys and Tim Andrews
Rhys and Tim Andrews reflect on developing Caveman Craig, and how much the indie game scene changed on their journey.
#65 / September 26, 2015 1 hour, 26 minutes
Terra Lauterbach
We interview Terra Lauterbach about releasing Thunder Gun: Revenge of the Mutants as the first paid game on Game Jolt, upcoming title The Bulletromancer, and the Madison indie games scene.

Season 4 2014 - 2015

#64 / June 20, 2015 1 hour, 11 minutes
Daniel Ågren
The Season IV finale features Daniel Ågren, developer of Frog Tale and One Hour Game Jam organizer, to chat about his work as well as rave about the endless game announcements from the prior week of E3 2015.
#63 / June 6, 2015 1 hour, 37 minutes
Will Blanton
Winner of the most recent Ludum Dare, Will Blanton shares the key to game jam success, how important sound design in games is, and wraps the show up with his opinion on dating sims
#62 / May 23, 2015 1 hour, 23 minutes
Jasper Flick
Jasper Flick join us from Amsterdam to talk Unity tutorials, table top games, and more!
#61 / May 16, 2015 1 hour, 56 minutes
Landon Podbielski
Landon Podbielski tells us all about the wonderful journey Duck Game has taken him on, as well as adventures through college, to Adult Swim's headquarters, and many, many more.
#60 / April 25, 2015 1 hour, 41 minutes
Paige Ashlynn
Paige Ashlynn shares their story working on Magnetic By Nature, what works best for a team's success in the indie games scene, and lets us in on some secret jargon coined by Team Tripleslash.
#59 / April 11, 2015 1 hour, 36 minutes
Greg Lobanov
Bike rides, scarf wearing, and smell artists are just a handful of the crazy things Greg Lobanov loves. Listen in to find out not only what makes Greg tick, but why his inspiring passion for games is so strong.
#58 / March 28, 2015 1 hour, 31 minutes
Felix Kramer
Felix Kramer talks conventions, PR, local multiplayer, and more in Broadcast #58.
#57 / March 14, 2015 1 hour, 17 minutes
Dominik Johann
Dominik Johann lets us into his mind to learn all about his love for game jams and the development process.
#56 / February 28, 2015 58 minutes
Team Overreact
With the latest game by Team Overreact on the brink of release, they reflect on the long journey and share their enthusiasm for projects going forward.
#55 / February 14, 2015 1 hour, 19 minutes
Joonas Turner and Jukio Kallio
The Finnish duo of Joonas Turner and Jukio Kallio spill their minds about the current state of sound and music in video games.
#54 / January 31, 2015 1 hour, 32 minutes
Benn Powell
Benn Powell joins us to talk Ludum Dare, his experiences with game jams, and his hopes for games as the media continues forward.
#53 / January 17, 2015 1 hour, 28 minutes
Magnus Pålsson
Magnus Pålsson jumps on to talk music as well as his latest game idea revolving around connecting with people and leveling yourself up.
#52 / January 3, 2015 1 hour, 25 minutes
(Dinosaur Polo Club) Peter and Robert Curry
Dinosaur Polo Club's twins Peter and Robert Curry tell us about the battles fought developing Mini Metro as well as stories from IndieCade
#51 / December 20, 2014 1 hour, 5 minutes
Shawn Pierre
Shawn Pierre joins Bret and Mike for a chat about gaming peripherals, music, and the Philly indie gaming scene.
#50 / December 6, 2014 1 hour, 13 minutes
Florian Himsl
Florian Himsl talks Binding of Isaac, secret projects, and chats about his daily life with the indie(Radio); crew.
#49 / November 22, 2014 36 minutes
Nina Freeman
Nina Freeman talks about her goals to share her experiences through games, as well as the multitude of projects she's a part of.
#48 / November 8, 2014 1 hour, 3 minutes
(IndieBox) Liv Sagan
IndieBox's Liv Sagan helps us kick off Season IV with a fun about the craziness that is IndieBox, and the Orlando indie games movement.

Season 3 2012 - 2014

#47 / August 30, 2014 1 hour, 22 minutes
Dan Fessler
The Season III finale features an interview with Dan Fessler. News includes Unity updates, the launch of GameMaker Marketplace, and indie involvement at PAX Prime 2014.
#46 / June 13, 2014 1 hour, 12 minutes
(FlippFly) Aaron San Filippo
Flippfly's Aaron San Filippo joins us to talk about Race The Sun, as well as Unity updates and the E3 recap.
#45 / November 9, 2013 1 hour, 32 minutes
(Young Horses) John Murphy and Kevin Zuhn
Young Horses' John Murphy and Kevin Zuhn reveal the origins of Octodad, filling the 90 minute broadcast tight with humor and fun.
#44 / October 26, 2013 42 minutes
(White Giant RPG Studios) John Mellon and Andrew Walker
White Giant RPG Studios' John Mellon and Andrew Walker talk RPG's with the release of Last Dream.
#42 / September 28, 2013 1 hour, 31 minutes
Robin Arnott
Robin Arnott eats tacos and chats about SoundSelf, games, and tacos.
#41 / September 14, 2013 51 minutes
Zachary Helm
Zachary Helm joins us to talk about the origins of the original Slenderman game, and the rise of popularity of the character in response to his creation.
#40 / August 31, 2013 1 hour, 32 minutes
Robert Busey
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#39 / August 10, 2013 43 minutes
Chris Figueroa
Minnesota developer Christopher Figueroa joins us to talk about his new game, Imagine Me.
#38 / July 13, 2013 59 minutes
(Patronoid Games) David Pountney and William Tsoi
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#37 / June 1, 2013 57 minutes
Raimonds Zarins
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#36 / December 8, 2012 1 hour, 43 minutes
Kyle Pulver
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#35 / November 24, 2012 1 hour, 11 minutes
Leo Loikkanen
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#34 / November 10, 2012 2 hours, 3 minutes
John Clowder
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#33 / October 27, 2012 1 hour, 39 minutes
Steve Swink
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Season 2 2012

Season 1 2011